Throwing Down [Judgement Night]
Nov. 18th, 2012 10:57 pmI finally decided that I wanted to make my game idea a reality and put out a call for players on my FB page today. This is somewhat scary, and part of me insists that it is a bad idea, but I want (need?) the challenge and I like to think I have a fun idea for a game. My target date for starting play is January, so that gives me a little over a month to finish writing up the setting notes, the instructions for generating characters, cleaning the living room, and buying more chairs. Seriously, I have one and a half chairs in my living room now, and if I am going to have people over to game that's nowhere near enough. I finally got my last freelance check this weekend; I should save what I haven't already spent on PBAL perfumes (YULE SCENTS! I CAN HAS YOU!) and go cruising thrift stores.
I have decided that my ancient and atrophied GM skills can handle only 5 players, and it looks like I might have more than that many people interested. But I figure inevitably some people won't be able to play at the time I end up scheduling the game, so hopefully it works out without me having to make painful choices over who to exclude.
Have I mentioned this is scary? But sometimes you just have to jump off that cliff.
I have decided that my ancient and atrophied GM skills can handle only 5 players, and it looks like I might have more than that many people interested. But I figure inevitably some people won't be able to play at the time I end up scheduling the game, so hopefully it works out without me having to make painful choices over who to exclude.
Have I mentioned this is scary? But sometimes you just have to jump off that cliff.